The project derives from a Delphi socket based server application written in 2001 to start AI soccer league at Poznan University of Technology. The project goal is to provide a netorked platform for playing matches between AI warriors. Project cotains an application server (games setting, message passing), a soccer game application (players' moves control), an observer (visualizing a match, logging/replaying) and a template code for the warriors development. One's task is to write a smart playing algorithm, which would beat the opponents, not to bother the technical issues.